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I think the MD-88 class from flight safety cost $25,000.
"Mxsmanic" news:z0KK8.99713$%y.10456904@bin4.nnrp.aus1.giganews.com... > I vaguely understand the process of getting a license to actually pilot a > real aircraft, but I was wondering: How hard would it be, and how much > would it cost, to learn to pilot just a simulator? Im not talking about > Microsoft Flight Simulator, of course, but about real, full-motion, > multi-megabuck simulators of the type that are certified by the FAA and used > for legitimate flight training (i.e., training that counts for the FAA). > > My reasoning is this: Becoming a real pilot takes a long time, and costs a > lot of money, and requires passing a fancy physical regularly. > Additionally, becoming a pilot of a multi-engine commercial jet aircraft > takes an order of magnitude longer and requires that much more money. But I > just like to fly around in my PC simulator ... so if I wanted to extend the > simulator experience so that its "just as good" as flying a real 747 or > whatever without the need for an actual pilots license, the obvious > solution would be a top-of-the-line full-motion simulator for the aircraft > of my choice. So ... how hard would it be to learn to "fly" such a > simulator, and how much would it cost, and how available would such an > option be? > > Given that only large companies like airlines seem to have fancy 737 or > Airbus simulators, and given that they use them mainly for training and > maintaining their own pilots, I suppose their simulators are pretty heavily > booked. Even so, rumor has it that some of these simulators are idle at 3 > AM or at other inconvenient times, and since they still cost money, it seems > that selling time on them would be a quick and welcome source of revenue. > So does anyone do this? Do they sell time to non-pilots, or do they impose > all sorts of weird requirements? Or are they simply so heavily booked on > these simulators that there isnt any spare time for non-pilots at all? > > The way I see it, this sort of "flying" could be a legitimate end in itself, > for people who, like me, cannot or prefer not to pursue an actual license. > Certainly it would be practical for people who want to fly an A320 or a > DC-10, since the alterative of becoming a real commercial pilot is > hopelessly impractical for anyone not wanting to undertake a full-time > career of piloting such aircraft. There seems to be little risk to it, > although I suppose some really fool movements in a simulator would make for > a rough ride--simulators dont crash and burn, though, and thats the best > part. > > In fact, Im sort of surprised that nobody actually does this (as far as I > know) yet; I mean, someone could buy such a simulator and sell time on it to > anyone for some exorbitant fee, rather like companies that let you drive a > race car (or something close to it) for a high fee, and so on. Maybe its > still too difficult to reach the necessary price point. Certainly computing > power is cheap and that part of the simulation can be done at very low cost > (even MS Flight Simulator handles the number crunching easily), but the > full-motion part, and the cockpit physical simulation (levers, yokes, etc.) > probably still costs a bundle. And obviously, in order to be truly fun, it > _would_ have to be a truly accurate simulator, not just a souped up version > of MSFS with a $200 yoke or something. > > Any comments or thoughts? I cant be the only one who has ever had this > idea. > > |
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